descriptor_handle.cpp

cross platform rendering playground

src/backend/conformance/descriptor_handle/descriptor_handle.cpp

11.41 KB
#include "backend/rhi.h"
#include "core/logger.h"
#include "core/math_rtm.h"
#include "core/platform.h"

#include <chrono>
#include <cmath>
#include <cstring>

static constexpr u32 DH_TEX_W = 2;
static constexpr u32 DH_TEX_H = 2;
static constexpr u8 DH_TEX[2][DH_TEX_W * DH_TEX_H * 4] = {
    {255, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 255},
    {0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255},
};
static constexpr f32 DH_OFFSET[4] = {0.2f, -0.15f, 0.0f, 0.0f};

struct DhPush {
    vec4 tint; // 0
    u64 tex;   // 16, slot (vk) / ResourceID (mtl)
    u64 samp;  // 24, slot (vk) / ResourceID (mtl)
    u64 ubo;   // 32, slot (vk) / device address (mtl)
    u64 cbuf;  // 40, slot (vk) / device address (mtl)
    u64 bbuf;  // 48, slot (vk) / device address (mtl)
    u64 addr;  // 56, device address (both)
};
static_assert(sizeof(DhPush) == 64, "DhPush size drift");

int main() {
    vel::Logger::init();
    rhi::Config config{};
    config.vsync_enabled = true;
    config.enable_validation = true;
    rhi::Device device{};
    rhi::Swapchain swapchain{};
    rhi::CmdPool pool{};
    rhi::CmdBuffer cmd{};
    rhi::Sync *frame_sync = nullptr;
    rhi::ShaderCompiler sc{};
    rhi::RenderPipeline pipeline{};
    Platform platform{};
    platform.width = 800;
    platform.height = 800;

    init_platform(config.instance_extensions);
    rhi::create_context(device, config);
    rhi::create_memory_allocator(device);
    rhi::init_compiler(sc);
    create_window(device, platform, "descriptor-handle", WindowMode::Windowed, true);

    rhi::SwapchainDesc swapchain_desc{};
    swapchain_desc.native_window = platform_native_window(platform);
    swapchain_desc.width = platform.width;
    swapchain_desc.height = platform.height;
    swapchain_desc.vsync_enabled = config.vsync_enabled;
    swapchain_desc.image_count = config.swapchain_image_count;
    rhi::create_swapchain(device, swapchain_desc, swapchain);

    rhi::Queue graphics_queue = rhi::graphics_queue(device);
    rhi::CmdPoolDesc cmd_pool_desc;
    cmd_pool_desc.queue_family_index = rhi::queue_family_index(graphics_queue);
    cmd_pool_desc.flags = rhi::CmdPoolUsage::Transient | rhi::CmdPoolUsage::ResetCommandBuffer;
    rhi::create_cmd_pool(device, cmd_pool_desc, pool);
    rhi::CmdBufferDesc cmd_desc{};
    cmd_desc.pool = &pool;
    cmd_desc.level = rhi::CmdBufferLevel::Primary;
    rhi::create_cmd_buffer(device, cmd_desc, cmd);
    frame_sync = rhi::sync_create(device, 0);

    rhi::Buffer offset_buf{};
    rhi::BufferView offset_view{};
    rhi::BufferView offset_cview{};
    rhi::BufferView offset_bview{};
    {
        rhi::BufferDesc d{};
        d.size = sizeof(DH_OFFSET);
        d.usage = rhi::BufferUsage::StorageBuffer | rhi::BufferUsage::UniformBuffer | rhi::BufferUsage::ShaderAddr;
        d.memory = rhi::BufferMemType::Upload;
        rhi::create_buffer(device, d, offset_buf);
        std::memcpy(offset_buf.mapped, DH_OFFSET, sizeof(DH_OFFSET));
        rhi::BufferViewDesc vd{};
        vd.buffer = &offset_buf;
        vd.offset = 0;
        vd.size = sizeof(DH_OFFSET);
        vd.type = rhi::BufferViewType::Storage;
        if (!rhi::create_buffer_view(device, vd, offset_view)) {
            VEL_CRITICAL("descriptor-handle: failed to create buffer view");
            return 1;
        }
        vd.type = rhi::BufferViewType::Uniform;
        if (!rhi::create_buffer_view(device, vd, offset_cview)) {
            VEL_CRITICAL("descriptor-handle: failed to create constant buffer view");
            return 1;
        }
        vd.type = rhi::BufferViewType::Storage;
        if (!rhi::create_buffer_view(device, vd, offset_bview)) {
            VEL_CRITICAL("descriptor-handle: failed to create byte buffer view");
            return 1;
        }
    }

    rhi::Sampler sampler{};
    {
        rhi::SamplerDesc sdesc{};
        sdesc.filter = rhi::SamplerFilter::LINEAR;
        sdesc.address = rhi::SamplerAddressMode::CLAMP;
        rhi::create_sampler(device, sdesc, sampler);
    }

    rhi::Image tex_img[2];
    rhi::ImageView tex_view[2];
    rhi::Buffer staging{};
    {
        rhi::BufferDesc d{};
        d.size = 2 * DH_TEX_W * DH_TEX_H * 4;
        d.usage = rhi::BufferUsage::CopySrc;
        d.memory = rhi::BufferMemType::Upload;
        rhi::create_buffer(device, d, staging);
    }
    {
        rhi::reset_cmd_buffer(cmd);
        rhi::begin_cmd_buffer(cmd, rhi::CmdBufferBeginDesc{.usage = rhi::CmdBufferUsage::OneTimeSubmit});
        for (int i = 0; i < 2; ++i) {
            rhi::ImageDesc idesc{};
            idesc.width = DH_TEX_W;
            idesc.height = DH_TEX_H;
            idesc.format = rhi::ImageFormat::RGBA8_UNORM;
            idesc.usage = rhi::ImageUsage::Sampled | rhi::ImageUsage::TransferDst;
            rhi::create_image(device, idesc, tex_img[i]);
            rhi::ImageViewDesc vdesc{};
            vdesc.image = &tex_img[i];
            vdesc.aspect = rhi::ImageAspect::Color;
            rhi::create_image_view(device, vdesc, tex_view[i]);
            std::memcpy((u8 *)staging.mapped + i * DH_TEX_W * DH_TEX_H * 4, DH_TEX[i], DH_TEX_W * DH_TEX_H * 4);
            rhi::ImageRange range{};
            rhi::barrier(cmd, tex_img[i], range, rhi::ResourceState::Idle, rhi::ResourceState::TransferTo);
            rhi::BufferTextureCopyRegion region{};
            region.buffer_offset = (u64)i * DH_TEX_W * DH_TEX_H * 4;
            region.layer_count = 1;
            region.texture_extent_width = DH_TEX_W;
            region.texture_extent_height = DH_TEX_H;
            region.texture_extent_depth = 1;
            rhi::copy_buffer_to_texture(cmd, staging, tex_view[i], region);
            rhi::barrier(cmd, tex_img[i], range, rhi::ResourceState::TransferTo, rhi::ResourceState::TextureSample);
            tex_img[i].state = rhi::ResourceState::TextureSample;
        }
        rhi::end_cmd_buffer(cmd);
        rhi::QueueSubmitDesc submit{};
        submit.cmd_count = 1;
        submit.cmds = &cmd;
        rhi::queue_submit(device, graphics_queue, submit);
        rhi::queue_wait_idle(device);
    }

    rhi::RenderPipelineDesc pd{};
    pd.device = &device;
    pd.set_shaders(sc, "conformance/descriptor_handle.slang", "vsMain", "fsMain");
    pd.set_depth_testing(false, false, rhi::PipelineCompareOp::LESS);
    pd.set_cull_mode(rhi::PipelineCullMode::NONE, rhi::PipelineTriangleWindingOrder::CCW);
    pd.set_color_format(rhi::swapchain_format(swapchain));
    pipeline = pd.build();
    if (!rhi::valid(pipeline)) {
        VEL_CRITICAL("descriptor-handle: pipeline build failed");
        return 1;
    }

    const auto start = std::chrono::steady_clock::now();
    u64 frame_count = 0;
    while (platform_update(platform)) {
        if (platform.framebuffer_resized || rhi::swapchain_needs_recreate(swapchain)) {
            platform.framebuffer_resized = false;
            if (!platform_wait_for_valid_framebuffer(platform)) {
                break;
            }
            rhi::queue_wait_idle(device);
            rhi::destroy_swapchain(device, swapchain);
            swapchain_desc.width = platform.width;
            swapchain_desc.height = platform.height;
            rhi::create_swapchain(device, swapchain_desc, swapchain);
            continue;
        }
        const f32 time = std::chrono::duration<f32>(std::chrono::steady_clock::now() - start).count();
        const u32 alt = (u32)((u64)time % 2);
        DhPush push{};
        const f32 pulse = 0.75f + 0.25f * std::sin(time * 2.0f);
        push.tint = vec4(pulse, pulse, pulse, 1.0f);
        push.tex = rhi::handle_id(device, tex_view[alt]);
        push.samp = rhi::handle_id(device, sampler);
        push.ubo = rhi::handle_id(device, offset_view);
        push.cbuf = rhi::handle_id(device, offset_cview);
        push.bbuf = rhi::handle_id(device, offset_bview);
        push.addr = rhi::buffer_device_address(device, offset_buf);
        if (tex_view[alt].slot == UINT64_MAX || sampler.slot == UINT64_MAX || offset_view.slot == UINT64_MAX ||
            offset_cview.slot == UINT64_MAX || offset_bview.slot == UINT64_MAX || push.addr == 0) {
            VEL_CRITICAL(
                "descriptor-handle: null handle (tex={} samp={} ubo={} cbuf={} bbuf={} addr={})",
                push.tex,
                push.samp,
                push.ubo,
                push.cbuf,
                push.bbuf,
                push.addr
            );
            return 1;
        }

        rhi::reset_cmd_buffer(cmd);
        rhi::begin_cmd_buffer(cmd, rhi::CmdBufferBeginDesc{.usage = rhi::CmdBufferUsage::OneTimeSubmit});
        u32 image_index = 0;
        if (!rhi::acquire_swapchain_image(device, swapchain, image_index, cmd)) {
            rhi::reset_cmd_buffer(cmd);
            continue;
        }
        rhi::Image *swap_image = rhi::swapchain_image(swapchain, image_index);
        rhi::Extent2D extent = rhi::swapchain_extent(swapchain);
        rhi::ImageView swap_view = rhi::get_cached_image_view(device, *swap_image, {.aspect = rhi::ImageAspect::Color});

        rhi::AttachmentDesc color_att{};
        color_att.img = &swap_view;
        color_att.loadOp = rhi::LoadOp::CLEAR;
        color_att.storeOp = rhi::StoreOp::STORE;
        color_att.clearValue.color.float32[0] = 0.1f;
        color_att.clearValue.color.float32[1] = 0.1f;
        color_att.clearValue.color.float32[2] = 0.1f;
        color_att.clearValue.color.float32[3] = 1.0f;
        rhi::RenderingInfo ri{};
        ri.colorAttachments[0] = color_att;
        ri.colorAttachmentCount = 1;
        ri.width = extent.width;
        ri.height = extent.height;

        rhi::begin_rendering(cmd, ri);
        rhi::set_pipeline(cmd, pipeline);
        rhi::Viewport vp{};
        vp.width = (f32)extent.width;
        vp.height = (f32)extent.height;
        rhi::set_viewports(cmd, &vp);
        rhi::Rect scissor{};
        scissor.width = (i16)extent.width;
        scissor.height = (i16)extent.height;
        rhi::set_scissors(cmd, &scissor);
        rhi::set_constants(cmd, pipeline, rhi::ShaderStage::VERTEX | rhi::ShaderStage::FRAGMENT, sizeof(push), &push);
        rhi::draw(cmd, 3, 1, 0, 0);
        rhi::end_rendering(cmd);

        rhi::ImageRange range{};
        rhi::barrier(cmd, *swap_image, range, swap_image->state, rhi::ResourceState::Display);
        rhi::end_cmd_buffer(cmd);

        rhi::QueueSignal completion{{frame_sync, frame_count + 1}};
        rhi::QueueSubmitDesc submit{};
        submit.cmd_count = 1;
        submit.cmds = &cmd;
        submit.signal_count = 1;
        submit.signals = &completion;
        rhi::queue_submit(device, graphics_queue, submit);
        rhi::present_swapchain(device, swapchain, image_index, {frame_sync, frame_count + 1});
        ++frame_count;
        rhi::sync_host_wait(frame_sync, frame_count);
    }

    rhi::device_wait_idle(device);
    rhi::destroy_pipeline(device, pipeline);
    rhi::destroy_buffer(device, staging);
    for (int i = 0; i < 2; ++i) {
        rhi::destroy_image_view(device, tex_view[i]);
        rhi::destroy_image(device, tex_img[i]);
    }
    rhi::destroy_sampler(device, sampler);
    rhi::destroy_buffer_view(device, offset_bview);
    rhi::destroy_buffer_view(device, offset_cview);
    rhi::destroy_buffer_view(device, offset_view);
    rhi::destroy_buffer(device, offset_buf);
    rhi::sync_destroy(frame_sync);
    rhi::destroy_cmd_buffer(device, pool, cmd);
    rhi::destroy_cmd_pool(device, pool);
    rhi::destroy_swapchain(device, swapchain);
    rhi::destroy_memory_allocator(device);
    destroy_window(device, platform);
    rhi::destroy_context(device);
    vel::Logger::shutdown();
    return 0;
}