cluster_bounds.h
cross platform rendering playgroundsrc/passes/cluster/cluster_bounds.h
382 B#pragma once
#include "passes/fg.h"
struct FrameData;
struct RenderData;
struct Scene;
struct Pipelines;
namespace cluster_bounds {
struct Resources {
BufferHandle cluster_bounds;
BufferHandle cluster_records;
};
Resources
record(rhi::Device &device, Pipelines &pipelines, rhi::ShaderCompiler &sc, FrameGraph &fg, u32 width, u32 height);
} // namespace cluster_bounds