light_cull.h
cross platform rendering playgroundsrc/passes/cluster/light_cull.h
480 B#pragma once
#include "passes/fg.h"
struct Device;
struct FrameData;
struct Pipelines;
namespace light_cull {
struct Resources {
BufferHandle light_index_list;
BufferHandle light_index_counter; // not read by forward; tracks lights culled per cluster
};
Resources record(
rhi::Device &device,
Pipelines &pipelines,
rhi::ShaderCompiler &sc,
FrameGraph &fg,
BufferHandle cluster_bounds,
BufferHandle cluster_records
);
} // namespace light_cull