ddgi_update.h

cross platform rendering playground

src/passes/ddgi/ddgi_update.h

311 B
#pragma once
#include "ddgi_trace.h"
#include "passes/fg.h"

struct FrameData;
struct RenderData;

namespace ddgi_update {
void record(
    FrameGraph &fg,
    ddgi_trace::Resources &res,
    ImageHandle &target_image,
    rhi::ComputePipeline &pipeline,
    const char *pass_name
);
} // namespace ddgi_update