ddgi_update.h
cross platform rendering playgroundsrc/passes/ddgi/ddgi_update.h
311 B#pragma once
#include "ddgi_trace.h"
#include "passes/fg.h"
struct FrameData;
struct RenderData;
namespace ddgi_update {
void record(
FrameGraph &fg,
ddgi_trace::Resources &res,
ImageHandle &target_image,
rhi::ComputePipeline &pipeline,
const char *pass_name
);
} // namespace ddgi_update