#pragma once
#include "passes/fg.h"
struct RenderData;
struct FrameData;
struct Pipelines;
namespace build_indirect {
struct Resources {
BufferHandle indirect;
BufferHandle visible;
BufferHandle draw_count;
};
Resources create(FrameGraph &fg, u32 render_item_count, const char *tag);
void record(
rhi::Device &device,
Pipelines &pipelines,
rhi::ShaderCompiler &sc,
FrameGraph &fg,
BufferHandle render_items,
BufferHandle submeshes,
Resources &res,
ImageHandle hiz_image,
bool enable_culling,
const char *pass_name
);
} // namespace build_indirect