fullscreen.h
cross platform rendering playgroundsrc/passes/fullscreen/fullscreen.h
455 B#pragma once
#include "passes/fg.h"
struct FrameData;
struct RenderData;
struct Pipelines;
namespace fullscreen_fg {
struct Resources {
ImageHandle display;
};
Resources record(
rhi::Device &device,
Pipelines &pipelines,
rhi::ShaderCompiler &sc,
FrameGraph &fg,
ImageHandle main,
ImageHandle depth,
rhi::ImageFormat output_format,
ImageHandle output = {},
ImageHandle ssr = {}
);
} // namespace fullscreen_fg