fwd_cpu.h
cross platform rendering playgroundsrc/passes/fwd_cpu/fwd_cpu.h
315 B#pragma once
#include "passes/fg.h"
#include "pipelines.h"
namespace fwd_cpu {
struct Resources {
ImageHandle hdr;
ImageHandle depth;
};
Resources record(
rhi::Device &device, Pipelines &pipelines, rhi::ShaderCompiler &sc, FrameGraph &fg, BufferHandle vb, BufferHandle ib
);
} // namespace fwd_cpu