grid.h

cross platform rendering playground

src/passes/grid/grid.h

268 B
#pragma once

#include "passes/fg.h"

struct FrameData;
struct Pipelines;

namespace grid {

void record(
    rhi::Device &device,
    Pipelines &pipelines,
    rhi::ShaderCompiler &sc,
    FrameGraph &fg,
    ImageHandle main_image,
    ImageHandle depth_image
);

}