grid.h
cross platform rendering playgroundsrc/passes/grid/grid.h
268 B#pragma once
#include "passes/fg.h"
struct FrameData;
struct Pipelines;
namespace grid {
void record(
rhi::Device &device,
Pipelines &pipelines,
rhi::ShaderCompiler &sc,
FrameGraph &fg,
ImageHandle main_image,
ImageHandle depth_image
);
}