hiz.h
cross platform rendering playgroundsrc/passes/hiz/hiz.h
552 B#pragma once
#include "core/globals.h"
#include "passes/fg.h"
struct FrameGraph;
struct Pipelines;
namespace hiz {
struct Resources {
ImageHandle hiz;
u32 mip_count = 0;
u32 width = 0;
u32 height = 0;
// Compile-resolved per-mip storage views (ExtraImageView registry index).
u32 storage_views = UINT32_MAX;
};
Resources create(FrameGraph &fg);
void record(
rhi::Device &device,
Pipelines &pipelines,
rhi::ShaderCompiler &sc,
FrameGraph &fg,
Resources &hiz,
ImageHandle depth
);
} // namespace hiz