id_blit.h
cross platform rendering playgroundsrc/passes/id_blit/id_blit.h
366 B#pragma once
#include "passes/fg.h"
struct FrameData;
struct RenderData;
struct Pipelines;
namespace id_blit {
ImageHandle record(
rhi::Device &device,
Pipelines &pipelines,
rhi::ShaderCompiler &sc,
FrameGraph &fg,
BufferHandle indirect,
BufferHandle draw_count,
BufferHandle visible,
ImageHandle depth
);
} // namespace id_blit