rt_build.h
cross platform rendering playgroundsrc/passes/rt_build.h
168 B#pragma once
#include "passes/fg.h"
struct RenderData;
struct Scene;
namespace rt_build {
void record(FrameGraph &fg, BufferHandle tlas_buf);
} // namespace rt_build#pragma once
#include "passes/fg.h"
struct RenderData;
struct Scene;
namespace rt_build {
void record(FrameGraph &fg, BufferHandle tlas_buf);
} // namespace rt_build