skybox.h
cross platform rendering playgroundsrc/passes/skybox/skybox.h
297 B#pragma once
#include "passes/fg.h"
struct FrameData;
struct Pipelines;
namespace skybox {
void record(
rhi::Device &device,
Pipelines &pipelines,
rhi::ShaderCompiler &sc,
FrameGraph &fg,
ImageHandle main_image,
ImageHandle depth_image,
ImageHandle env_image
);
}